Presentation Title

Virtual Reality Environment to Simulate Vector Analysis and Mathematical Physics Concepts

Faculty Mentor

Edward Price, Charles De Leone

Start Date

23-11-2019 10:45 AM

End Date

23-11-2019 11:30 AM

Location

222

Session

poster 4

Type of Presentation

Poster

Subject Area

physical_mathematical_sciences

Abstract

Virtual Reality Environment to Simulate Vector Analysis and Mathematical Physics Concepts

Author: Christopher Delgadillo, Trang Tran

Mentor: Dr. Edward Price, Dr. Charles De Leone

Development and implementation of a virtual reality (VR) application used for the study of 3- dimensional vector analysis, point charge location, curvilinear coordinate systems, unit vectors and vector projections is presented. VR is a technology first emerging in the 1960’s to create a simulated environment by computer that allows individuals to interact with a virtual 3-dimensional world. Advancement of VR technology for both user and developer provides accessibility for educational uses within the classroom. In particular, electromagnetism concepts in 3-dimensions can be significantly challenging for many students entering the field with conflicting mental frameworks. Typically, textbooks in physics utilize 2-dimensional renderings of 3-dimensional concepts to formulate a basic foundation in electromagnetism, most importantly, vectors and fields. Utilizing Unity, a real-time development platform, we have developed an application that will allow students, in both high-school and the collegiate level, to interact with a graphical environment, manipulate point particles, and practice their understanding of vectors in varying coordinate systems. Data acquisition regarding effectiveness of the application in a classroom setting is still ongoing.

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Nov 23rd, 10:45 AM Nov 23rd, 11:30 AM

Virtual Reality Environment to Simulate Vector Analysis and Mathematical Physics Concepts

222

Virtual Reality Environment to Simulate Vector Analysis and Mathematical Physics Concepts

Author: Christopher Delgadillo, Trang Tran

Mentor: Dr. Edward Price, Dr. Charles De Leone

Development and implementation of a virtual reality (VR) application used for the study of 3- dimensional vector analysis, point charge location, curvilinear coordinate systems, unit vectors and vector projections is presented. VR is a technology first emerging in the 1960’s to create a simulated environment by computer that allows individuals to interact with a virtual 3-dimensional world. Advancement of VR technology for both user and developer provides accessibility for educational uses within the classroom. In particular, electromagnetism concepts in 3-dimensions can be significantly challenging for many students entering the field with conflicting mental frameworks. Typically, textbooks in physics utilize 2-dimensional renderings of 3-dimensional concepts to formulate a basic foundation in electromagnetism, most importantly, vectors and fields. Utilizing Unity, a real-time development platform, we have developed an application that will allow students, in both high-school and the collegiate level, to interact with a graphical environment, manipulate point particles, and practice their understanding of vectors in varying coordinate systems. Data acquisition regarding effectiveness of the application in a classroom setting is still ongoing.