Presentation Title

Does asynchronous audio and visual feedback impair performance in a virtual reality game?

Faculty Mentor

Tumay Tunur

Start Date

23-11-2019 10:45 AM

End Date

23-11-2019 11:30 AM

Location

98

Session

poster 4

Type of Presentation

Poster

Subject Area

biological_agricultural_sciences

Abstract

Title: Does asynchronous audio and visual feedback impair performance in a virtual reality game?

Authors: Daniel Kellogg, Deisi Arroyo, Itzel Moreno Rojas, Gabriela Cisneros-Alvarez, Tumay Tunur

Mentor: Tumay Tunur

Abstract

Feedback delay increases audio-visual temporal recalibration. Previous research has demonstrated the negative effects of delayed visual feedback on physical performance in motor skills tests. The purpose of this study was to investigate if disrupting synchronous audio and visual stimuli in a virtual reality (VR) game, Beat Saber, would impair performance. 24 kinesiology students at California State University San Marcos (14 female, 10 male) participated in the study. Beat Saber is a virtual reality rhythm game where the intended goal is to cut blocks as they advance towards the player. The blocks approach to the rhythm of the song. Each participant played one 2-minute trial of Beat Saber. Subjects were randomly assigned to one of two groups: delay to the audio, no delay. The delay group experienced a 0.5-second audio feedback delay. The total score from each participant was recorded at the cessation of their trial. No significant differences were found (p > 0.05) between the scores of the group with a 0.5-second audio feedback delay (27,629.36±7,199.71) and the group without an audio feedback delay (31,652.08±7,919.31). The results suggest that delaying audio feedback by 0.5 seconds does not affect performance in the Beat Saber VR game.

Keywords: Auditory feedback, delay, synchronicity, virtual reality, performance

This document is currently not available here.

Share

COinS
 
Nov 23rd, 10:45 AM Nov 23rd, 11:30 AM

Does asynchronous audio and visual feedback impair performance in a virtual reality game?

98

Title: Does asynchronous audio and visual feedback impair performance in a virtual reality game?

Authors: Daniel Kellogg, Deisi Arroyo, Itzel Moreno Rojas, Gabriela Cisneros-Alvarez, Tumay Tunur

Mentor: Tumay Tunur

Abstract

Feedback delay increases audio-visual temporal recalibration. Previous research has demonstrated the negative effects of delayed visual feedback on physical performance in motor skills tests. The purpose of this study was to investigate if disrupting synchronous audio and visual stimuli in a virtual reality (VR) game, Beat Saber, would impair performance. 24 kinesiology students at California State University San Marcos (14 female, 10 male) participated in the study. Beat Saber is a virtual reality rhythm game where the intended goal is to cut blocks as they advance towards the player. The blocks approach to the rhythm of the song. Each participant played one 2-minute trial of Beat Saber. Subjects were randomly assigned to one of two groups: delay to the audio, no delay. The delay group experienced a 0.5-second audio feedback delay. The total score from each participant was recorded at the cessation of their trial. No significant differences were found (p > 0.05) between the scores of the group with a 0.5-second audio feedback delay (27,629.36±7,199.71) and the group without an audio feedback delay (31,652.08±7,919.31). The results suggest that delaying audio feedback by 0.5 seconds does not affect performance in the Beat Saber VR game.

Keywords: Auditory feedback, delay, synchronicity, virtual reality, performance